Recent bust sculpting

Posted: December 24, 2017 in Rough sculptures
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As we near the end of the year I’d like to look at the last two or three sculpts that I have put together.  I managed to build 22 pieces in this calendar year, which felt really, really good. I covered some full figures, like Skeletor and some Ninja Turtles, and then transitioned into busts and portraits. I was fortunate enough to complete my first sculpting commission this year, of a Guild Wars II customized avatar. The last four pieces have really focused on the face and likeness of celebrities and family members alike. I think Yondu and Penguin captured the essence if not the complete likeness of the characters I was attempting to build. (As seen below)

Patton Oswalt “Penguin” from Badman

Marvel’s Gotg Yondu























The Guild Wars character is by far the closest I’ve come in respect to likeness. I was not as happy with the portrait sculpt of my youngest daughter Hannah, but it taught me a lot, and really helped to pin point where I still need to focus my attention. (Note to self : don’t use a glossy primer on polymer clay!)

Guild Wars II Customized Avatar (Unpainted and painted).
































For now I am going to go back to Fantasy characters, such as those drawn by the likes of Adrian Smith. I will continue to hone my skills by doing sight copies of pieces done by sculptors I admire. It has been a real pleasure to cut out my own bases, from a tree that I cut into slabs, and round them off, sand them down, clear coat them, add cork feet, and build a sculpture on top. I think I will also try to add more wood working to the mix. I have a really great lathe sitting in pieces in my shop, so next year I’ll have to build a sturdy table, and then I can make more intricate bases. I’d like to find some exotic woods, and some nice stains, and if I manage to pull something really exciting out of my studio then perhaps a little brass plaque with finishing screws to name it and cap it off nicely. You know, like the pros do.

Not this year coming, but maybe the year after I’d like to try casting up some resin copies of my works. That’ll be a learning process in and of itself. Making a silicon mould, mixing the resin, getting the pours down properly, and then pulling them out correctly, and taking care of seam lines, and perhaps painting one up. It was actually kind of fun to bust out the paints to finish off my commission. I’m not a painter by any stretch so that was new and exciting. I think I’ll try to work more in Super Sculpey® so that I can bake and paint them if need be. Although to be honest I’m a huge fan of the Chavant NSP Hard oil based clay. I’m sure doing 30 some odd pieces in that medium might have something to do with that. I don’t think I’ll be able to do 22 items next year, but I aim to keep on getting better and better.

Until the new year, have a safe and happy holiday.



An even bigger roster of items I’ve completed this year. Definitely taken a turn for the fantasy realm as of the last three – four months. May even be taking my first commission offer within the next week or so. Could be a way to supplement my freelance graphic design revenue.

I’d love to use this skill set to design a really funky tap handle. I’ve done that on paper, and in illustrator, but never done it traditionally for a full on mould and cast job.

If any one would like to have a very custom award/ topper made to hand out to staff at conferences and the such that would be a cool project to do.

Contact me at :

For OOAK (One of a kind) bust (around 8″ tall and 5″ wide depending on character) you’re looking at $600.00 + 13% HST (in either a Chavant® NSP Hard or Super Sculpey® medium). To have your item moulded and then cast in resin please contact me for a quote.

Sculptures_2017_Part Three

This has been a really solid year for me as far as creative output is concerned. I have just completed my twelfth sculpture of 2017. The last four items have been busts about 5″ – 6″ in height, so they use less material, and allow me to focus on details and the anatomy of the head / facial features. Not going to lie, that is a real weakness of mine, but I’m trying to tackle it head on, and have been reading up on it, and watching tutorials, and having a real great time exploring other sculptors works for inspiration. It has been a really great hands on experience. I do love the graphic design work that I do, but this just seems to be more visceral. The fewer successes I have early on in the process, the happier I am towards the end with the final product; usually. Means I’ve had to tear off and rework areas again, and again in order to get it to look like the reference materials. It helps when the reference materials I have been using are these fantastic pieces done by Giorgos Tsougkouzidis. All bar three of this years sculpts have been sight copies or have been based upon artwork done by some on else.


The reference sheet for the Barbarian done by Giorgos T.

Bust sculptures

The last four busts grouped together.

As you can see from the reference material, I got close, but i have no where near the same skill as the original sculptor. Gives me a tough space to aim for over the next few years.


As promised, here is the updated group shot of all of this years sculptures. Some good, some bad, a couple that test out new substrates (Super Sculpey®). Mixed media used in a couple, with fabric, and wooden dowels, wire and such. More than double the amount of work than I have ever put out in a single calendar year. Moving along nicely. All but one of these are copies of other amazing artists work, so you should go check out, Sideshow Toys, Cyril Roquelaine, Giorgos Tsougkouzidis, David Lemon & Julian Khor.

All ten sculptures that I have completed this calendar year.

The best part about being a freelancer is that when I have down time, I can pursue some off the beaten path personal art, that doesn’t necessarily coincide with my day job. Although I have done a few renderings of what some labels I have done could have looked like a 355mL cans, mainly what I like to do to fill my time between projects, contracts or obligations in general is to sculpt copies of images I come across on Google, or items that have been sculpted but are priced well out of my price range by groups like Sideshow Collectibles, Jordu Schell, Steve Wang, or Simon Lee.

Since my day job (besides being a stay at home dad) is that of graphic designer / retoucher, I generally enjoy a more traditional medium for a hobby. Getting my hands dirty and pushing clay around feels really great, and is an entirely different set of motions and movements than using a mouse or tablet. I’m not the most talented sculptor, but I genuinely enjoy it, and I plan to carry on for years to come.

This years crop of sculptures. A generic zombie, a warrior, Skeletor® based off of a Sideshow items and an alternate universe Donatello from a picture I found during a Google image search. I did edit the Donatello to make him seem more tribal than the source image.

Product line up of brands that didn’t make it passed the label stage.

Traditional Media: sculpting

Posted: December 8, 2016 in Uncategorized

Realizing that I advertise myself as a graphic designer / production artist, it might seem strange to show work here that is neither of those things. But sometimes, it’s really great to get your hands dirty and feel something come together at your finger tips. I don’t do much painting or drawing anymore, as I’ve really been on a model building and sculpting kick these last few years. So as a healthy way to decompress, and to better myself artistically I dabble in rough maquettes. I definitely prefer Chavant NP Hard plastalina clay. I’ve tried two items in the soft and I am not a fan of the sticky, mushy mess it makes. Seems like it would be great for free wheeling gestural mock ups. But that’s not my style. I’m still working part time as a freelancer and full time care giver to my two year old daughter, so I’m more likely to carve out some time during the week to work on a longer project, rather than bolt down to my office to whip up a 1 hr gestural sculpt. I also don’t have a tonne of space to store these things once I’m done them either.

But it is fun, and I’ve completed four this year, which is a new record. I have plans for one more that is a bit more ambitious. Not in scale / size, but in that it’ll be a dynamic action pose held aloft in the air on pins. I might also see if I can finagle a diorama base into the mix, but we’ll see about that.



Sculpting again: TMNT

Posted: November 18, 2016 in Uncategorized

So I realized it had been a while since I last sculpted anything (That item being the torso of Sagat from Street Fighter®) And felt like getting back into it again. I felt as though I learned a fair bit when working on Sagat, so I tried to bring that knowledge over to these new projects. I tackled a newer version of Raphael from TMNT: Out of the shadows. As I had previously tried a version of Raph from the original 2014 movie (or whenever it actually was) that I have posted about before, with a series of images based on the figures progression below. So early in November I began a newer Raphael sculpt based on the movie from this summer and I wasn’t very happy because I made a pretty major error in posing the wire armature early on, and wasn’t able to compensate for it once it was epoxied onto the painted base. I tried to remedy that on a companion piece Leonardo, got the balance right, but ultimately made one leg far too long and out of proportion to the other leg. I really need to go back and spend some time drawing anatomy reference to get better at sculpting it. I bent the armature into position over top of the photo reference I was using, but didn’t account for how much/little I would need to use as a pin by the feet to epoxy into the base. I must have missed a pre-bend mark and used more of the wire in the leg than I had intended. Things to take away from this; Slow down during the armature/posing stage and get the measurements right. Don’t epoxy the armature to the base until after sculpting is done, that will give me a clue as to whether or not I have the subjects balance correct without the base itself carrying more counter balance load than it really should. Mark bend locations clearly.

I have started to use Chavant NSP Hard for sculpting because it’ll take and hold little details rather well. I do like the Medium version as well, not so hard on the fingers if you don’t have the stuff up to working temperature yet. My heat lamp set up is fine, as this obviously isn’t my day job but a fun escapist hobby. I am just having a hard time locating this stuff locally, as it seems both Curry’s and Michael’s don’t carry it any more. Plus they seem to be selling individual 2lb blocks on for close to $100 which is ridiculous. has it for cheaper, but it’s also in US Dollars, and the shipping / handling and import fees are fairly high. I’ll have to find a local sculpture supply place and see if I can order any within Canada.

Anyway, here are some shots of the newer stuff. Nothing too special. I see the mistakes made, and I look forward to doing more next year. As an update from yesterday, I meant to say that I am really truly impressed by anyone who is able to sculpt a l portrait likeness of another person. I really don’t seem to command the patience to tease out anything the looks close to an actual characters facial features. I almost got semi-close on my Groot sculpt, but in that case I spent more time on the face than the whole rest of the body, extremities and surface details combined. I have also found a Toronto based sculpture supply store that carries Chavant NSP Hard and has reasonable pricing compared to the highway robbery going on over at

TMNT_Sculpture_series 2014

Roughly 1/6 scale Chavant Clay Medium sculpture



It’s that time of year again, as the summer days are winding down, and the cooler air settles in, we begin to smell fall in the air! But best of all is the Markham Fair! A great place to go with family and friends, where they have a little bit of everything. It is the kind of spot where they have something for everyone! So this September and October take a memorable trip with the whole family. Get a Blooming Onion, or roasted corn on the cob, candy floss and all the other carnival treats you’ve been dreaming of! Stuff yourself silly with Tiny Toms donuts and visit each of the pavilions to discover something great about old school Canadianna. This year you can even check it out on Instagram, Pinterest, Facebook and Twitter!  Come for the monster trucks or Ram Rodeo Tour, and stay for the cooking demos and fireworks every night at dusk. FREE PARKING!

Markham Fairgrounds, 10801 McCowan Rd, Markham, ON L3P 3J3

They say the secret to success is not waiting for good things to happen to you, but to go out there and make things happen for yourself. In light of this fact, I have taken the last few rather slow weeks, to produce a nice back catalogue of #fictionalbeerbrands to pull out of my back pocket in case I land a short order alcoholic beverage packaging concept job. I started off with ten 12 pack bottle cartons, mostly done with Illustrations rather than go my usual route, which would focus heavily on Photoshopped composites. Not that I have anything against that sort of thing, I love it, but what I am trying to do is show range. You can only show range, by getting out of your comfort zone and trying something new and different. Below I will post all ten, plus two more items, which are 24 bottle cartons, that are recreations of a brand from my past. #Packaging isn’t my primary focus, but it has become a vehicle for concept ideation, which is something I now really, really enjoy. My first love will always be print advertising, and using Photoshop, heavily. I might take these items a step further and complete some 3D renders of them, and make the companion bottle and a line extension into 355mL or 12 Fl. Oz cans.

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Should you like the look of any of these, or wish to pursue some options for your own brewery please feel free to reach out to me at: