Sprinkled across her field of view

Is a smattering of dim flecks of light. Distant stars, far further than her own native sun. The Mangelo has been coasting for some time now, aiming for Pluto’s Lagrange point 5. But with only the slimmest quantity of fuel left in the sabotaged external tanks Racquelle is fighting for her life. Desperately trying to locate team ETA and their small search and rescue vessel Lil Boat Peep. After discovering the treachery onboard The Mangelo three days prior, the tainted rations & water cistern, Racquelle has been trying to devise a plan to not only keep the ship on course, work through the damaged cockpit, but also solve the water and food supply issue. She hasn’t slept more than a few hours over the last three days, and dehydration is making her life hell. Her ability to perform manual labour is limited in scope, and painful to endure. Her last move was to cut back the output of the heater and hope that there was enough moisture in the air to condense on the walls and panels so that she could collect it with some rubber sheeting she’d hung before collapsing into the captain’s chair, and passing out from exhaustion.

A brilliantly dazzling explosion of light burns through the eyelids of the sleeping Racquelle. Her hair is damp, and her seat is a puddle of cool water. With a flinch she slides off of the chair to bury her rough cracked lips into the cushion to unceremoniously slurp up the puddle of water. It dribbles over her chin and collects at the neck ring of her space suit. She holds the mouthful of water in her cheeks and tries to slowly swallow only a small portion at a time. Trying desperately not to vomit up the precious water. Her wrist communicator is flashing amber alerting her to her near fatal state of dehydration. The notification for hunger is still in the late stages of green, almost to yellow. She could last another twenty one days without food if she absolutely had to. Taking a deep breath, her chest heaving, the urge to vomit subsiding Racquelle can see nothing but grey and alabaster shapes outside the view port of the cockpit. Struggling to stand up, her legs shaky, she crawls back up into her chair, and moves the control panels to face her. The radar screen is showing a city sized green amorphous blob just outside The Mangelo . But no sign of the rescue tug Lil Boat Peep. The communications panel has a lone flashing blue notification. Something has been calling her in her sleep.

Racquelle toggles a switch on her armrest to display the notification on the swing armed screen above her head. It has no video, just an audio file of a strange metallic machine screaming tone. Like a tin can through a grinder. Pulling up a few diagnostics of the signal she can tell that the message originated from the direction of earth and not from the behemoth parked outside her window. Reaching up Racquelle pushes the screen out of her field of view. Slowing getting to her feet she steps over the jury rigged cabling and exposed wires littering the floor of the cockpit. She stands by the front view port and stares at the writhing grey off white mass before her. The vessel is so large it covers one hundred and eighty degrees of her vision out the window. Up and down, and side to side. Nothing but a shuddering, wriggling and writhing metallic surface.

“Hungry”. The message appears like frosted smoke across her view port. “Yeah – sure.” She says aloud. “I could eat.” She dead pans to herself, assuming that she is hallucinating rather vividly due to stress. “I hunger.” With a soft chuckle Racquelle retorts. “No, no, no – dickhead. I’m the one that’s hungry.” Staring slackly at the glass the message fades as though it were never there leaving no trace. “Yah! That’s what I thought.” She gives her head a shake. Droplets of water splash onto her control console, dripping down her neck from her hair.

The alabaster skin of Kelvin wriggles itself into four meter thick tendrils and reaches out hungrily to absorb the tiny black and orange morsel into itself. Kelvin has needs for raw materials and ejectable propellant mass. In the span of a few moments, or were they days, a week or instantaneously, The Mangelo and it’s occupants are consumed entirely.

As the off white tendrils leech over the ships hull Racquelle shrieks in horror. The silence that follows is deafening.

Part Eleven: Ghost of the Dirty Starling.

How attached to your written characters are you?

As far as I am concerned 99% of my characters are expendable, in as brutal or mundane a fashion as possible. I like to build something up only to fizzle in an unexpected manner, or for the pay off for the characters actions to be as empty as they tend to be in real life. We know the feeling. Same some bridezilla’s get after a year or two of planning a wedding, or a kid building up Christmas morning, only for it to come as this fleeting whisper of what you’d built up in your head, and then it’s done, and you are right back where you were, only now, your every waking moment isn’t spent pouring over details of this supposed magical day, and you feel a little empty or lost without the goal you’ve focused on so hard.

Then there are the 1% of characters who practically write themselves. They lead the story into unexpected territory, and can really turn one of my surface level short stories into something more compelling and create interesting problems to solve.

For those select few of you whom have read a couple of my interconnected shorts will know I don’t write my characters very deeply, they talk and do stuff, but their appearance is left fairly unremarked upon unless I feel there is a trait that sets them apart that will come up, or makes a point in the story. I’m not a “she breasted boobily” down the stairs kind of a writer, if that makes sense. Sure some characters have intercourse, but that’s not the point. Many are straight, lesbian, gay or androgynous or other, and I want them to be people, not their personal orientation.

To me they are just “folks”, they live, breathe, eat, defecate and work. They get irritated by one another and get snarky or playful as they see fit. If someone is going to affect a lisp or mumble it’ll be because they have a broken jaw, or were punched in the face. Not that I don’t operate with cliches or generalities, these are micro shorts so I need an explanatory short hand to fill in the blanks.

But, yeah… I like to kill them off. Or at least render their best laid plans moot wherever possible. I think that’s funny. Even my best laid plans fall apart at the hands of some one elses illogical choices, feelings and actions, so why wouldn’t that fate befall my characters too. These aren’t military disciplined combat troops, most are working class trades people silo’d into their own small social circles, or are corporate stooges looking to increase their bank accounts or prestige levels with little regard for those around them. Why would they do anything more than surface level planning for the pawns in their own games. Exit strategy? Not likely. Poisoned drink, or a bullet in the chest more like it.

Are you lot precious with your characters? Do you put them through hell or do you hold back on some? Are they fit for the meat grinder, or a mild annoyance?