As far as I am concerned 99% of my characters are expendable, in as brutal or mundane a fashion as possible. I like to build something up only to fizzle in an unexpected manner, or for the pay off for the characters actions to be as empty as they tend to be in real life. We know the feeling. Same some bridezilla’s get after a year or two of planning a wedding, or a kid building up Christmas morning, only for it to come as this fleeting whisper of what you’d built up in your head, and then it’s done, and you are right back where you were, only now, your every waking moment isn’t spent pouring over details of this supposed magical day, and you feel a little empty or lost without the goal you’ve focused on so hard.
Then there are the 1% of characters who practically write themselves. They lead the story into unexpected territory, and can really turn one of my surface level short stories into something more compelling and create interesting problems to solve.
For those select few of you whom have read a couple of my interconnected shorts will know I don’t write my characters very deeply, they talk and do stuff, but their appearance is left fairly unremarked upon unless I feel there is a trait that sets them apart that will come up, or makes a point in the story. I’m not a “she breasted boobily” down the stairs kind of a writer, if that makes sense. Sure some characters have intercourse, but that’s not the point. Many are straight, lesbian, gay or androgynous or other, and I want them to be people, not their personal orientation.
To me they are just “folks”, they live, breathe, eat, defecate and work. They get irritated by one another and get snarky or playful as they see fit. If someone is going to affect a lisp or mumble it’ll be because they have a broken jaw, or were punched in the face. Not that I don’t operate with cliches or generalities, these are micro shorts so I need an explanatory short hand to fill in the blanks.
But, yeah… I like to kill them off. Or at least render their best laid plans moot wherever possible. I think that’s funny. Even my best laid plans fall apart at the hands of some one elses illogical choices, feelings and actions, so why wouldn’t that fate befall my characters too. These aren’t military disciplined combat troops, most are working class trades people silo’d into their own small social circles, or are corporate stooges looking to increase their bank accounts or prestige levels with little regard for those around them. Why would they do anything more than surface level planning for the pawns in their own games. Exit strategy? Not likely. Poisoned drink, or a bullet in the chest more like it.
Are you lot precious with your characters? Do you put them through hell or do you hold back on some? Are they fit for the meat grinder, or a mild annoyance?
